A street plan of Opolis, an imaginary city, has been laid out on the floor of the Flux main space. Individual city blocks have been claimed by individual artists. They have designed the buildings and environments that fill the city blocks (apartment buildings, libraries, factories, parks, junkyards, skyscrapers, bars, office buildings, theaters, etc), and have invented characters to populate these environments. The artists have created the work in such a way that as the viewer walks around the block, the buildings (or images in or on the buildings) function as comic strip panels that resolve into a story.
Opolis: A Comix Flucture is trying out the age-old idea of placing the viewer in a Lilliputian city, letting him walk the streets, touch the buildings and basically get a sense of the place that you wouldn’t by staring continuously at a plan drawing for a few hours. The man on the street has always related better to real stories and images than abstract conceptions that architects often resort to. Winning awards is one thing but building an experience-rich place requires taking all those inane and otherwise-mundane stories and weaving them into a conceptual storyline. An interesting experiment, I might say.