No More Beachfront Property?

Thanks to global warming and climate change crisis, beachfront property might not seem like a feasible option in the future. Increase in sea level will definitely impact such properties as the world’s geography undergoes some serious changes. The New York Times mentions that:

According to a 2000 report by the Heinz Center for Science, Economics and the Environment, at least a quarter of the houses within 500 feet of the United States coast may be lost to rising seas by 2060. There were 350,000 of these houses when the report was written, but today there are far more.

That is indeed a significant impact and this time, it will not affect the lower income group of people like it did in the aftermath of Hurricane Katrina. Denial may work for some time but in the long run, beachfront properties will be the first line of defense in our battle against rising waters. And as we have been constantly reminded, nature always wins.

OPOLIS: A Comix Fluxture

A street plan of Opolis, an imaginary city, has been laid out on the floor of the Flux main space. Individual city blocks have been claimed by individual artists. They have designed the buildings and environments that fill the city blocks (apartment buildings, libraries, factories, parks, junkyards, skyscrapers, bars, office buildings, theaters, etc), and have invented characters to populate these environments. The artists have created the work in such a way that as the viewer walks around the block, the buildings (or images in or on the buildings) function as comic strip panels that resolve into a story.

Opolis: A Comix Flucture is trying out the age-old idea of placing the viewer in a Lilliputian city, letting him walk the streets, touch the buildings and basically get a sense of the place that you wouldn’t by staring continuously at a plan drawing for a few hours. The man on the street has always related better to real stories and images than abstract conceptions that architects often resort to. Winning awards is one thing but building an experience-rich place requires taking all those inane and otherwise-mundane stories and weaving them into a conceptual storyline. An interesting experiment, I might say.